The article presents the results of theoretical analysis of possibilities of the psychological using of computer simulation game «The Sims 3». The novelty of the research lies in the practical summarizing of existing researches. It shows that the development of skills presented in game could provide a methodological material for metacognition learning and understanding the mechanisms of studying. Game also may be useful for social and foreign language skills development. Coping with stress, aggression and negative emotions allows player to realize emotional self-regulation. The game provides an opportunity to simulate situations from the player's life, recreate the past traumatic events and modulate the desired future. The game as a way of ...
In this article, the authors reflect on the question why simulation games are such an effective tool...
This is a study of how games can be used to encourage self-reflection. The study uses Everyday-Socia...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
The article presents the results of theoretical analysis of possibilities of the psychological using...
The article concerns possible use of narrative games in psychology. Narrative games are recognized a...
With video game usage--and criticism on its activity--on the rise, it may be helpful for the psychol...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
Gaming is often criticized as being a mindless addiction, but playing a computer game is not a mindl...
In this article, the authors reflect on the question why simulation games are such an effective tool...
This article reports on the results of research carried out with university students using simulatio...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
• Phenomenon of Research:Nowadays, some games have been appeared. They haven’t been like any similar...
National audienceSerious games are becoming more and more common as parts of training programs. Real...
Although computer simulations and other modeling tools hm'e assllmed a pivotal role in cognitiv...
The human race inherited its neurobiological endowment not as an exclusively human thing but rather ...
In this article, the authors reflect on the question why simulation games are such an effective tool...
This is a study of how games can be used to encourage self-reflection. The study uses Everyday-Socia...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
The article presents the results of theoretical analysis of possibilities of the psychological using...
The article concerns possible use of narrative games in psychology. Narrative games are recognized a...
With video game usage--and criticism on its activity--on the rise, it may be helpful for the psychol...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
Gaming is often criticized as being a mindless addiction, but playing a computer game is not a mindl...
In this article, the authors reflect on the question why simulation games are such an effective tool...
This article reports on the results of research carried out with university students using simulatio...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
• Phenomenon of Research:Nowadays, some games have been appeared. They haven’t been like any similar...
National audienceSerious games are becoming more and more common as parts of training programs. Real...
Although computer simulations and other modeling tools hm'e assllmed a pivotal role in cognitiv...
The human race inherited its neurobiological endowment not as an exclusively human thing but rather ...
In this article, the authors reflect on the question why simulation games are such an effective tool...
This is a study of how games can be used to encourage self-reflection. The study uses Everyday-Socia...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...